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U4GM ARC Raiders How to stop dying and actually get rich
#1
You can not treat ARC Raiders like any other shooter, and if you do, the game slaps you down fast, no matter how many hours you have played or how shiny your gear is with that first ARC Raiders BluePrint you brag about. Early on I sprinted everywhere, rolled on cooldown, chased every pink glow I saw, and then wondered why gravity killed me more than the bots did. After a few painful weeks, a bunch of failed runs, and more lost kits than I want to admit, it finally clicked that you have to unlearn a lot of habits from other games if you actually want to dominate a lobby here.
Movement That Keeps You Alive
The biggest shift is movement. Button mashing just does not work in this game. You are not supposed to hold sprint and hope for the best. The physics are weird in a good way, and once you get used to them, you are basically bouncing around the map. The core trick is simple on paper: jump, hit crouch while you are in the air to start that slide, then dive into a roll right before landing so you keep most of your speed and dodge fall damage at the same time. Mess it up and you faceplant. Get the timing right and you can throw yourself off those huge Dam towers and walk away fine. Another thing people miss: you do not need to stop to heal. Stims and food work while you are moving if you hold the interact key, so you keep sprinting and patching up instead of becoming an easy target.
Finding Real Money Routes
Most players fixate on the famous main vaults, so they end up fighting over the same spots and leaving a ton of free loot lying around. If you want a good income, you start thinking in routes, not single objectives. The Dam Power Gen vault is always busy, but hitting it fast and then rotating to quieter places like the West highway overpass server rack pays off way better. That area almost always spawns a secondary vault with strong crates and way less competition. Running these loops at night is risky because visibility is awful, but the loot quality goes up, so once you are comfortable it is hard to go back to daytime farming. On top of that, there are loads of little "ghost spots" people sprint past every match, like that heater inside the Buried City parking garage or the rooftop antenna around Stella Montis, and they add up to serious money if you build them into your runs.
Making The AI And Players Work For You
Pure aim skills help, but ARC Raiders is more about understanding how enemies behave and abusing that. Big ARC units look scary, yet they fall apart fast if you shoot the right places, so when you see a Hulk, you lock onto the yellow eye vents and just feed a decent Stitcher mag into them until it drops. When the pressure ramps up, noise tools and decoys become lifesavers because bots tunnel vision on sound and will happily chase a distraction for several seconds while you reposition, reload, or just bail out. Human players are a different problem. Voice chat "friendly" calls sound nice, but in this game they usually mean "I am about to third party you." You learn to pre-aim corners, lean on that third-person camera for info, and only trust what is on your screen, not what someone shouts.
Skipping The Poverty Grind
At some point you hit a wall where the game feels like it wants nothing but your time, and every death sets you back harder than it should. If you are stuck recycling low tier gear, short on rods, or you just want to jump straight into high level raids with friends instead of crawling there, that is when people start looking at sites like u4gm to pick up extra items or currency and skip a chunk of the grind. It is not mandatory, and you can absolutely earn everything by playing, but having a bit of backup gear in your stash means deaths hurt less, you experiment more with builds, and you worry less about going broke every time you take a risk.
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